include('shared.lua')
function ENT:Draw()            
	self:DrawModel()
end

function ENT:Think() --hackhackhackhackhackhackhackhackhackhackhackhackhackhackhack D:
	if self.lol == nil then
		self:Cloud()
		self.lol = true
	end
end

function ENT:Cloud()
	local effect = EffectData()
	effect:SetMagnitude(0)
	effect:SetEntity(self.Entity)
	util.Effect("space_cloud",effect)
end
